Post by Paul Waters on Jul 13, 2014 8:45:33 GMT
So when we were asked by the club to put together a showpiece X-wing game for the clubs 1st Birthday I dont think anyone had any idea of the historic game we ended up with. We wanted to use as many ships as we had available and get a game with that big cinematic feel. Having played and learnt lessons from a couple of games before with all my ships (about 600pts each side), we came up with a few rule adjustments to ensure a smooth running day but keep the feel of game.
Big game rules
> all ships of the same type will be the same pilot e.g. All basic TIE fighters will be Academy pilots. This supported the control of the game phases.
> all ships of the same type will have the same additional equipment e.g. All Xwings will start with a proton torpedo
> Damage cards will not be used. Critical hits not absorbed by shields will do 2 damage. This is possibly the biggest rule difference so I should explain my thoughts why. For the number of ships likely to be in the game there would need to be a large number of damage decks. Each damage deck has a specific make up of cards and the hassle of re sorting at the end of the game didnt sound fun. Just counting hits would also reduce some of the record keeping and simplify the game play.
> Ships will start in squadrons e.g. 3 Xwings and a squadron sheet will be provided where you can mark off damage and item usage (basic item details will be on the sheet). Once deployed ships did not have to keep to their squadron and could fly freely
> Squadrons will recyle into the game when enough ships of that type have been destroyed
> at some point in the game reinforcements will be switched off
So how big was the game and who won? A few facts and figures (assuming the squadron sheets I have are all that were used and none were hidden away)
> between the players we had 172 ships available
> with the reinforcement rule we ended up using 202 ships in the game, 90 Rebel and 112 for the Imperials
> the total points value for the game was 4660pts, 2375pts Rebel and 2285pts Imperial
> 44% of the Rebel ships were still flying at the end of the game (42% of their points)
> 55% of the Imperial Ships were still flying at the end of the game (62% of their points)
The stats make the game look a bit closer than it was in reality, after the first Rebel Alpha strike took out chucks of the Imperial forces the sheer weight of Imperial numbers took its toll on the Rebel fleet and the loss of 2 transports and 2 Corvettes in the last few turns dented the Rebel hopes of pulling out a victory.
I will post up details of some of the more interesting moments later and discuss want went well with the game and what we could have done better.
I was expecting a big game but the size of what we ended up with completely blew me away. I have not ever seen a game this size, so is this the biggest game ever?
Big game rules
> all ships of the same type will be the same pilot e.g. All basic TIE fighters will be Academy pilots. This supported the control of the game phases.
> all ships of the same type will have the same additional equipment e.g. All Xwings will start with a proton torpedo
> Damage cards will not be used. Critical hits not absorbed by shields will do 2 damage. This is possibly the biggest rule difference so I should explain my thoughts why. For the number of ships likely to be in the game there would need to be a large number of damage decks. Each damage deck has a specific make up of cards and the hassle of re sorting at the end of the game didnt sound fun. Just counting hits would also reduce some of the record keeping and simplify the game play.
> Ships will start in squadrons e.g. 3 Xwings and a squadron sheet will be provided where you can mark off damage and item usage (basic item details will be on the sheet). Once deployed ships did not have to keep to their squadron and could fly freely
> Squadrons will recyle into the game when enough ships of that type have been destroyed
> at some point in the game reinforcements will be switched off
So how big was the game and who won? A few facts and figures (assuming the squadron sheets I have are all that were used and none were hidden away)
> between the players we had 172 ships available
> with the reinforcement rule we ended up using 202 ships in the game, 90 Rebel and 112 for the Imperials
> the total points value for the game was 4660pts, 2375pts Rebel and 2285pts Imperial
> 44% of the Rebel ships were still flying at the end of the game (42% of their points)
> 55% of the Imperial Ships were still flying at the end of the game (62% of their points)
The stats make the game look a bit closer than it was in reality, after the first Rebel Alpha strike took out chucks of the Imperial forces the sheer weight of Imperial numbers took its toll on the Rebel fleet and the loss of 2 transports and 2 Corvettes in the last few turns dented the Rebel hopes of pulling out a victory.
I will post up details of some of the more interesting moments later and discuss want went well with the game and what we could have done better.
I was expecting a big game but the size of what we ended up with completely blew me away. I have not ever seen a game this size, so is this the biggest game ever?