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Post by Paul Waters on Feb 12, 2014 11:10:55 GMT
I found an interesting website earlier that collates results from different leagues. I have input our results so far. I have 2 team rating lists one since the game began (over 1800 results)and one that looks at more recent results. I will post both later in a new thread but spoiler alert over more recent results (it looks at about the last 350 enties) the little space monkeys are not last!
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Post by Paul Waters on Feb 14, 2014 10:21:08 GMT
There were many winners from the all Marauder clash yesterday but I suspect it wont be the teams involved but the rest of the league that will be happy with the result. As expected this match wasnt pretty and showed the true brutality of dreadball with the teams sharing 4 kills both losing a guard and a jack. Unfortunatly for dice with death the jack involved was their star who had already picked up 2 bonus skills and will be due a third if the coach can find the money needed to heal him. Both teams scored a pointer during the game leaving the score at 0 with each team having 1 rush left. Dice with Death broke the deadlock in their final turn only to see Poundland score on the last dice roll of the game to bring it back to all square. As both coaches surveyed the carnage on the field at the end of a sloberknocker of a game they realised that the result of this match could have a long term affect on the league as it might take time for both teams to rebuild to their former strength. On the plus side Dice with Death's captain and star guard Black Death finished the game with 2 kills and 2 injuries meaning he has enough experience to go up 2 levels! unfortunately I think the rules limit the increases to one per game so he will have to wait for another game to get the second increase Having now having been on the recieving end of a marauder team Dice with Death head coach is sending out a warning to the league, be prepared because payback is a .....
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Post by danstrahleo on Feb 14, 2014 16:33:20 GMT
It was a really fun game - I agree it was messy but we sees to have alot of aspects of the game from great use of rolling subs, fouls, ref blocking, sprints and chucking in coaching dice as well as card use. Had alot of fun and scoring the first 3 pointer was a shock to me. Next week we will need to sit down and do all the dice rolls - also yes your team captain was on fire! Ill need to settle the score with him next game!
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Post by griffster on Feb 14, 2014 17:19:17 GMT
Well the Brothers took to the field for their first outing against the robots and after the robots took the lead with a 2 pointer the brothers came back into it as number two scored and sent the fans wild with a 4 pointer of his own . After that point the game had a good ebb and flow and there were plenty of monkeys on the bench, but as all ways plenty on the field of play too . But eventually the score was brought back to nil nil . Then the robots managed another score and time ran out before the match ended . Alas the match was abandoned much to the disappointment of number two and he had managed to gain a second xp and the team had generated a good number of fan checks , they may of been on for a man or should we say monkey of the match . So In conclusion the coach was happy with the way the monkeys had performed and has wistful thoughts of what might have been .
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Post by Paul Waters on Feb 15, 2014 13:10:58 GMT
So I'm at work, on lunch and as usual start surfing the net to see what I can find. During our last match my opponent thought that there was a percieved advantage to going first. So what better time to get my geek on , find some stats and reflect What did I find - from the Dreadball results tracker I managed to get hold of the background database, and found the following From 1842 games played 53% have resulted in a home win 44% have resulted in a visitor win 3% have ended in a draw (I think Dan's Poundland may have inflated this figure ) Is this a varied enough to give a true statistical variance - not sure should have paid more attention in my A levels! But there does seems to be an underling advatage. Why could this be? So far I can think of a few reasons 1 - For team like the marauders getting the first punch in will break up your opponents plan and they will have to try and stand people up so they will be on the back foot. If you get to injure or kill someone before they even take an action all the better! This can lead to a need for .... 2 - Revenge . If our team has been slammed about the pitch, favourite player killed etc do we take our eye off the ball and forget about scoring and go for payback. I know I have fallen into this trap 3 - The team that goes first gets the first chance to get the ball which can lead to... 4 - Scoreboard pressure. If the home team takes the lead due to being 1 rush ahead, do we as coaches panic slightly, put presure on ourselves to score quickly and try riskier actions? Any team with strikers with a bit of luck and the right cards can score a 3 or 4 pointer in the first turn. Not only is there pressure to reduce the deficit but they are then only 1 mistake/great move away from a landslide. 3 rush wins are possible and we have even had one in our league. I was wondering if this difference is significant enough to impact who leagues are played. Should each team play against each other home and away or should it still be down to the draw of a card at the start of the match. Perhaps the team with a lower value should get the first turn. Do you get blood in your eyes and seek revenge? Are you influenced by the scoreboard? do you think having the first turn is an advantage? Is there another reason?
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Post by griffster on Feb 15, 2014 16:38:35 GMT
after reading this i think we should play home and away games next time so there will be no advantage gained .
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Post by Paul Waters on Feb 15, 2014 19:49:13 GMT
I think a lot of the difference is psycological, playing second can subconciously influence your playstyle. I think if you understand the problem you are half way to beating it. Its just understanding it thats the problem, perhaps there are other influence not discussed yet.
I do agree in an ideal world teams would play home and away just to ensure consistency, but do other factors have a bigger influence on team success e.g. the order that you play the other teams.
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Post by danstrahleo on Feb 16, 2014 13:31:26 GMT
Interesting post Paul. Also yes I have some rule tweaks in mind for the next League including a H/A game stance. I do think they both have advantages/disadvantages.
Take our game Paul - although I was going 2nd I got the last rush and at that point I knew I had to secure 1 point to tie the match while on the prior rush you had to just get the best you could. This can lead to riskier rolls (although a 3 success needed Dash was pretty damn risky lol) from you and also allowing me to plan my whole last rush knowin there would be no 'repercussions' afterwards.
Maybe in the next league we can introduce sudden death too?
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Post by Lew - Drake on Feb 16, 2014 21:41:17 GMT
Hay maybe we can get the marauders to play another game against one another again then the rest of the league might have more of a chance??
So who was the top and bottom side on the website then??
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Post by Paul Waters on Feb 16, 2014 22:00:30 GMT
Not found an easy way to get the tables to copy over without just typing them in.
I have got both the top and bottom teams! Sitting at the top of the table is the asterians and at the bottom is the teratons (perhaps teleport isn't as broken as it first appeared) now which team to paint first?
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Post by griffster on Feb 17, 2014 17:34:02 GMT
i have started on the judwan so i may be up for a freindly with them , if there is time Thursday .
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Post by danstrahleo on Feb 18, 2014 11:52:38 GMT
I'm on 40k campaign game but if I have time after I'm up for a friendly too. Would be interesting to see how the 'feint' move works
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Post by Lew - Drake on Feb 22, 2014 23:21:30 GMT
Seems like some more of more exotic team will appear in the next league then so maybe it won't be so easy.
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Post by Paul Waters on Feb 28, 2014 8:05:27 GMT
SO I tasted defeat for te first time last night against Digital Overlords robot team. Not having played a team with 3+ strikers I didnt defend against the 4 point scoring zone on my first set up, this was a big mistake as before I even got to take a move I was 4 points down, his robot ended up with 4 actions, 2 basic, 1 with a card and them a double to move the entire field and score! My oppoent kept most of his miniatures back bringing 1 forward at a time. I focused too much on fighting these and less on the ball.I killed 2 and injured 1 for 3 turns but again my opponent found a way to move a robot up the field to score and take the landlide. So I need to think about defending the 4 point score against teams with stikers. it could have also made a difference if I went for a quick 2 pointer to bring the score down stoping the landslide attempt so early. On the plus slide my Captain Black Death has more kills on his own than most teams! He has gained another skill which will make him more survivable but I think he will need it as his reputation is growing and I think I need to paint a target on his back. I also had another guard pick up 360 vision so I will be putting a lot of threat hexes around and they and safer from slams from behind always starting with 4 dice on a 3+ far better tan 3 on a 4+. My star jack found out the hard way the downside of a visit to the chop shop where at the end of the last match he picked up a negative sp modifier. He fell over on a simple dash and then took 2 attempts to stand up so he was nable to control the game as he had in previous matches.
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Post by danstrahleo on Feb 28, 2014 14:27:51 GMT
I think slowly we are all learning (which is why it's a learners league and I think the next one will be too) bits so its really good to have this type of thread.
I had a defeat against the robots too but it went the full distance and again it was due to the 4 point line not being well defended.
The robots had a really deep defence but the turn of speed a striker with just 5 move can have is frightening (imagine how fast the rats are!).
Out match was a slow paced Adair as I rushed his deep defence with 3 guards to try toeing them up while holding the ball with my own ups killed Jack using another guard and jack to keep him protected. This worked really well as I managed to bring the robot team down to 2 players at one point but I think us Orx struggle when the ball is loose - I scored a simple 1 pointer then on the bounce the robots scored 2 - I scored 2 etc. I just couldn't keep his strikers at bay.
The ultimate turning point was a failed catch - I did the maths that I had a 1/6 chance the ball would scatter to my jack the a good 85% chance to catch if I dumped all my coaching dice. It wasn't to be and with a loose ball and 3 of my actions now wasted the robots hit that 4 pointer and I was on the back foot trying to level the score from then.
For such a simple game I am really enjoying the tactical edge every new team and game and to be honest I thought the robots would suffer with the loss of change actions but having a team with good speed and skill and having the option of the 3+ speed & 3+ strength is a frightening prospect to play!
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