Post by lord carver bmmd on Jan 18, 2014 17:13:53 GMT
CRIPPLING SYSTEMS page 66. WARMACHINE RULE BOOK MKII
When a model with systems suffers damage, individual
systems critical to its combat performance can be damaged
and crippled. Blank damage boxes represent a warjack’s
hull. The hull is not a system. Beneath the hull are the
model’s vital systems, represented by system boxes. Each
of these boxes is labeled with a letter designating the
system it supports. System boxes are still damage boxes;
when recording damage, mark both blank boxes and those
containing system labels to record the correct amount of
damage. While all its system boxes are marked, a system is
crippled. Mark the appropriate system status box below the
damage boxes to show this. The effects of crippled systems
are as follows:
• Crippled Arc Node: The model loses the Arc Node
advantage.
• Crippled Cortex: The model loses any focus points on
it and cannot be allocated focus points. It cannot spend
focus points for any reason.
• Crippled Movement: The model has its base DEF
changed to 7. It cannot run or charge. A model that
has its Movement system crippled while advancing as
part of a charge, slam, or trample immediately stops
advancing, and its activation ends.
• Crippled Arm or Head Weapon System: The model
rolls one fewer die on the attack and damage rolls with
weapons in the crippled location. Additionally, a model
cannot use weapons in a crippled location to make chain
attacks or special attacks, including power attacks. If
a weapon in the crippled location has the Buckler or
Shield weapon quality, the model loses the ARM bonus
for that quality while the location is crippled.
• Crippled Field Generator: A model with a crippled
field generator cannot spend focus to remove damage
from its field damage track.
If 1 or more damage points are removed from a crippled
system, the system is no longer crippled.
Hope this helps you new warcasters out there .
When a model with systems suffers damage, individual
systems critical to its combat performance can be damaged
and crippled. Blank damage boxes represent a warjack’s
hull. The hull is not a system. Beneath the hull are the
model’s vital systems, represented by system boxes. Each
of these boxes is labeled with a letter designating the
system it supports. System boxes are still damage boxes;
when recording damage, mark both blank boxes and those
containing system labels to record the correct amount of
damage. While all its system boxes are marked, a system is
crippled. Mark the appropriate system status box below the
damage boxes to show this. The effects of crippled systems
are as follows:
• Crippled Arc Node: The model loses the Arc Node
advantage.
• Crippled Cortex: The model loses any focus points on
it and cannot be allocated focus points. It cannot spend
focus points for any reason.
• Crippled Movement: The model has its base DEF
changed to 7. It cannot run or charge. A model that
has its Movement system crippled while advancing as
part of a charge, slam, or trample immediately stops
advancing, and its activation ends.
• Crippled Arm or Head Weapon System: The model
rolls one fewer die on the attack and damage rolls with
weapons in the crippled location. Additionally, a model
cannot use weapons in a crippled location to make chain
attacks or special attacks, including power attacks. If
a weapon in the crippled location has the Buckler or
Shield weapon quality, the model loses the ARM bonus
for that quality while the location is crippled.
• Crippled Field Generator: A model with a crippled
field generator cannot spend focus to remove damage
from its field damage track.
If 1 or more damage points are removed from a crippled
system, the system is no longer crippled.
Hope this helps you new warcasters out there .